Yang.공부방

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
 
public class Tile : MonoBehaviour
{
    public TextMesh G;
    public TextMesh H;
    public TextMesh F;
    public GameObject arrow;
 
    public float g;
    public float h;
    public float f;
    
    public Vector2 vec2;
    public bool closeNode;
    public bool isBlock;
 
    public Tile(Vector2 vec2)
    {
        this.vec2 = vec2;
    }
}
cs


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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
 
public class TestAstar : MonoBehaviour
{
    public int col;
    public int row;
    public Vector2[] impossiblePos;
    public Vector2 startPos;
    public Vector2 endPos;
 
    public Button findNextNodeBtn;
    public Button displayOpenList;
    public Button closeListBtn;
    public Button clearColorBtn;
    public Button findNodeBtn;
 
    private int tileHeight = 100;
    private int tileWidth = 100;
    private Vector2 tilesPos;
 
    private GameObject selectedTile;
    private GameObject tile;
    private GameObject targetNode;
    private GameObject motherNode;
    private List<GameObject> openList = new List<GameObject>();
    private List<GameObject> closeList = new List<GameObject>();
    private Dictionary<Vector2, GameObject> dicFindTile = new Dictionary<Vector2, GameObject>();
 
    private void Awake()
    {
 
    }
 
    void Start()
    {
        this.CreateMap();
        this.ButtonManager();
    }
 
    #region 버튼
    private void ButtonManager()
    {
        this.findNextNodeBtn.onClick.AddListener(() =>
        {
            this.SortingOpenList();
            this.NextNode();
        });
 
        this.displayOpenList.onClick.AddListener(() =>
        {
            foreach(var tile in this.openList)
            {
                tile.GetComponentInChildren<SpriteRenderer>().color = Color.yellow;
                this.SetActiveArrowAndFGH(tile);
            }
        });
 
        this.closeListBtn.onClick.AddListener(() =>
        {
            this.CloseListColoring();
        });
 
        this.findNodeBtn.onClick.AddListener(() =>
        {
            this.FindNode();
        });
 
        this.clearColorBtn.onClick.AddListener(() =>
        {
            this.ClearColor();
        });
    }
    #endregion
 
    private void SortingOpenList()
    {
        IEnumerable<GameObject> sortNode = this.openList.OrderBy(x => x.GetComponent<Tile>().f);
 
        //foreach (var node in sortNode)
        //{
        //    Debug.Log(node.GetComponent<Tile>().f);
        //}
 
        this.selectedTile = sortNode.FirstOrDefault<GameObject>();
    }
 
    private void NextNode()
    {
        this.motherNode = this.selectedTile;
        this.selectedTile.GetComponentInChildren<SpriteRenderer>().color = Color.magenta;
    }
 
    private void SetFGH()
    {
        foreach (var tile in this.openList)
        {
            var tileScript = tile.GetComponent<Tile>();
            
            this.targetNode.GetComponent<Tile>();
            var getG = tile.GetComponent<Tile>().g;
            var getH = tile.GetComponent<Tile>().h;
            getG = Mathf.Round(Vector2.Distance(tile.GetComponent<Tile>().vec2, this.motherNode.GetComponent<Tile>().vec2) * 10);
            var dx = Mathf.Abs(tile.GetComponent<Tile>().vec2.x - this.endPos.x);
            var dy = Mathf.Abs(tile.GetComponent<Tile>().vec2.y - this.endPos.y);
 
            getH = (dx + dy) * 10;
 
            tile.GetComponent<Tile>().f = getG + getH;
 
            tileScript.G.text = getG.ToString();
            tileScript.H.text = getH.ToString();
            tileScript.F.text = tile.GetComponent<Tile>().f.ToString();
        }
    }
 
    private void TurnArrow()
    {
 
    }
 
    private void CloseListColoring()
    {
        for (int i = 0; i < col; i++)
        {
            for (int j = 0; j < row; j++)
            {
                var test = new Vector2(j, i);
 
                var tiles = dicFindTile[test];
 
                if (this.closeList.Contains(tiles))
                {
                    tiles.GetComponent<SpriteRenderer>().color = Color.cyan;
                }
            }
        }
    }
 
    #region 타일초기화
    private void ClearColor()
    {
        for (int i = 0; i < col; i++)
        {
            for (int j = 0; j < row; j++)
            {
                var tiles = new Vector2(j, i);
 
                var tile = dicFindTile[tiles];
 
                tile.GetComponent<SpriteRenderer>().color = Color.black;
                tile.GetComponent<Tile>().arrow.SetActive(false);
 
                var tilePos = tile.GetComponent<Tile>().vec2;
                
                if (tilePos == startPos)
                {
                    tile.GetComponent<SpriteRenderer>().color = Color.green;
                }
                if (tilePos == endPos)
                {
                    tile.GetComponent<SpriteRenderer>().color = Color.red;
                }
                for (int a = 0; a < this.impossiblePos.Length; a++)
                {
                    if (tilePos == this.impossiblePos[a])
                    {
                        tile.GetComponent<SpriteRenderer>().color = Color.blue;
                    }
                }
 
                
            }
        }
    }
    #endregion
 
    #region 타일생성
    private void CreateMap()
    {
        for (int i = 0; i < col; i++)
        {
            for (int j = 0; j < row; j++)
            {
                this.tilesPos = new Vector2(j, i);
                this.tile = Instantiate<GameObject>(Resources.Load("tile01"as GameObject);
                var tileLine = Instantiate<GameObject>(Resources.Load("tileLine2"as GameObject);
 
                tile.transform.SetParent(GameObject.Find("tiles").transform);
                tileLine.transform.SetParent(tile.transform);
 
                var screenPos = new Vector2(j * this.tileWidth + 512 - 300, i * -this.tileHeight + this.tileHeight * 6);
                var worldPos = Camera.main.ScreenToWorldPoint(screenPos);
                worldPos.z = 0;
 
                tile.GetComponentInChildren<TextMesh>().text = string.Format("({0},{1})", j, i);
                tile.transform.position = worldPos;
                var tileJ = (tile.GetComponent<Tile>().vec2.x = j);
                var tileI = (tile.GetComponent<Tile>().vec2.y = i);
 
                this.TileColoring(j, i, tile);
                this.dicFindTile.Add(new Vector2(j, i), tile);
 
            }
        }
    }
 
    private void TileColoring(int j, int i, GameObject tile)
    {
        if (this.tilesPos == this.startPos)
        {
            tile.name = "start";
            tile.GetComponent<SpriteRenderer>().color = Color.green;
            this.motherNode = tile;
        }
        if (this.tilesPos == this.endPos)
        {
            tile.name = "end";
            tile.GetComponent<SpriteRenderer>().color = Color.red;
            this.targetNode = tile;
        }
        for (int a = 0; a < this.impossiblePos.Length; a++)
        {
            if (this.tilesPos == this.impossiblePos[a])
            {
                tile.name = "block";
                tile.GetComponent<SpriteRenderer>().color = Color.blue;
                tile.GetComponent<Tile>().isBlock = true;
            }
        }
        this.SetActiveArrowAndFGH(tile);
    }
    #endregion
    
    private void SetActiveArrowAndFGH(GameObject tile)
    {
        if (!this.openList.Contains(tile))
        {
            tile.GetComponent<Tile>().G.gameObject.SetActive(false);
            tile.GetComponent<Tile>().F.gameObject.SetActive(false);
            tile.GetComponent<Tile>().H.gameObject.SetActive(false);
            tile.GetComponent<Tile>().arrow.SetActive(false);
        }
        else
        {
            tile.GetComponent<Tile>().G.gameObject.SetActive(true);
            tile.GetComponent<Tile>().F.gameObject.SetActive(true);
            tile.GetComponent<Tile>().H.gameObject.SetActive(true);
            tile.GetComponent<Tile>().arrow.SetActive(true);
        }
    }
 
    private void FindNode()
    {
        var mother = this.motherNode.GetComponent<Tile>();
 
        var motherX = mother.vec2.x - 1;
        var motherY = mother.vec2.y - 1;
        var maxX = mother.vec2.x + 1;
        var maxY = mother.vec2.y + 1;
 
        if (motherX < 0)
        {
            motherX = 0;
        }
        if (motherY < 0)
        {
            motherY = 0;
        }
 
        for (int x = (int)motherX; x <= maxX; x++)
        {
            for (int y = (int)motherY; y <= maxY; y++)
            {
                var data = new Vector2(x, y);
                var tile = this.dicFindTile[data];
 
                if (tile.GetComponent<Tile>().isBlock != true && !this.closeList.Contains(tile))
                {
                    this.openList.Add(tile);
                    this.openList.Remove(motherNode);
                    this.SetActiveArrowAndFGH(tile);
                    this.SetFGH();
                    this.closeList.Add(motherNode);
                    if (tile != this.motherNode)
                    {
                        tile.GetComponent<SpriteRenderer>().color = Color.yellow;
                        this.TurnArrow(tile);
                    }
                }
            }
        }
    }
 
    private void TurnArrow(GameObject tile)
    {
        var script = tile.GetComponent<Tile>();
        var xPos = this.motherNode.transform.position.x - script.arrow.transform.position.x;
        var yPos = this.motherNode.transform.position.y - script.arrow.transform.position.y;
        var rad = Mathf.Atan2(yPos, xPos) * Mathf.Rad2Deg;
        script.arrow.transform.rotation = Quaternion.Euler(new Vector3(00, rad + 90));
    }
}
 
cs